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Mangalore game framework
From the mangalore documentation:
Mangalore is a C++ class framework which simplifies the
development of realtime 3d game applications with a
player-controlled character and autonomous game entities
roaming the 3d world. Mangalore also defines a common project
directory structure and adds an integrated modelling/animation
leveldesign environment to Maya.
Mangalore builds on top of Nebula2 for low level services
like rendering, audio, input and scene graph management.
The Mangalore layer model looks like this:
+----------------------------------+
| APPLICATION |
| +----------------------+
| | MANGALORE |
+-----------+----------------------+
| NEBULA 2 |
+----------------------------------+
| Host Platform |
+----------------------------------+
Mangalore and the actual Mangalore application are shielded
by Nebula2 from the underlying host system. This means that
usually, a Mangalore application can be ported to a new platform
just by porting Nebula2.
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The surrounding pages provide some more in depth information about the mangalore framework based on the experience gained by working on games based on mangalore.
Something missing? Mail to
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| 2009-06-01 WoW Importer for Max |
The World of Warcraft tool for 3D Studio has been updated. It now converts model files from WoW Client version 2.x (upto 2.7) and displays correct animations for multi mesh models. The script can be found here.... |
| 2007-03-07 nGUI explained |
If you ever wanted some more details on the nebula2 nGUI System you can find it in the nGUI System article. |
| 2006-10-17 Mangalore entity ID's |
If you need information about the mangalore entity ID usage have a look here.. |
| 2006-08-06 Mangalore Articles |
Added a new section about the mangalore game framework from radonlabs. The section contains some articles about my experience with mangalore. Read more here: |
| 2006-03-10 Free models |
Finally some free models for the Radonlabs SDK. You can download them here. | |
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