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Project 2
Project 2 is the idea of a fantasy roleplaying game in the old style, with an epic story.
The Story is already written but up to now I do not want to disclose it. The player will be drawn
deeper and deeper into the story by his own investigations, being able to "realy" talk to
NPC's by typing questions like 'Where can I find a smith'. The story will carry him through
small villages, snowy mountain tops, dense woods and big cities. All quests should have different
solutions and range from simple push/pull or bring item quests to long time non linear quests.
Features
Required:
- discrete LOD for large woods or city structures (as of paper 1)
- interactive console for conversation with npc's like in a MUD
- charackter system simple but diverse
- quest system as in project 1
- Indoor + Outdoor rendering ( Nebula/Torque ?)
Desired:
- particles for spells
- pc switches automatically to combat mode
- keyframe animation
- dynamic outdoor environment
Nice to have:
- Streaming for level data
- bones animation
- cutscenes
- horse riding
This is only wishfull thinking, but you know.. Engines only display the story......
Something missing? Mail to
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| 2009-06-01 WoW Importer for Max |
The World of Warcraft tool for 3D Studio has been updated. It now converts model files from WoW Client version 2.x (upto 2.7) and displays correct animations for multi mesh models. The script can be found here.... |
| 2007-03-07 nGUI explained |
If you ever wanted some more details on the nebula2 nGUI System you can find it in the nGUI System article. |
| 2006-10-17 Mangalore entity ID's |
If you need information about the mangalore entity ID usage have a look here.. |
| 2006-08-06 Mangalore Articles |
Added a new section about the mangalore game framework from radonlabs. The section contains some articles about my experience with mangalore. Read more here: |
| 2006-03-10 Free models |
Finally some free models for the Radonlabs SDK. You can download them here. | |
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