Newest stuff first.
All code only tested with comunity code. Nebula SDK from Radonlabs not tested, only exception is the nmax port of course.
no warranty for nothing, download at own risk!
nmax contrib module ported to Radonlabs SDK from december 2005 with VS8 project files
The package contains all files from the nmax community module and the changes needed in the Radonlabs SDK. You can grab the radonlabs SDK (including mangalore) from bruces website.
nmax package for Radonlabs SDK (dec. 2005) (ca 4.5 MB)
Water and Quake MD2 Interpolator for Nebula 2
The classic water and md2 interpolator ported to the nebula 2 code. Just place the code in your nebula 2 directory and run update.tcl
MD2 interpolator and Water package source. (ca 360 KB)
Maxscript exporter for Nebula2
A max script exporter working in gMax and 3DS Max. Exports static meshes into Nebula 2 format. Source and documentation included.
gMax/3DS Max exporter (ca 339 KB)
Ruby server for Nebula 2
A contribution for nebula 2. Just place the files in your code/contrib directory in nebula 2 and have fun. You can obtain ruby for other platforms from www.ruby-lang.org The source was tested on Windows XP.
Nebula 2 nRubyServer source (ca 42 KB)
Ruby server for Nebula 1
Two files one containing only the source and a second with a precompiled version of nebula containing all the files from the source file and all needed to run ruby in a small demo. You can obtain ruby for the source only release from www.ruby-lang.org The executable was tested on Windows XP.
Nebula 1 nRubyServer source only (ca 25 KB)
Nebula 1 nRubyServer win 32 full source, libs and demo (ca 2.366 MB)
Watertool for Windows
A tool for creating several frames of animated water saved into wavefront files. The created files are highly redundant for fast loading in nebula. Any tool with wavefront file (.obj) read capabilities should be able to work with these files. Select sizes, water algorithms and other features of the water at will. A usefull tool not only for nebula. Example for loading and replaying in nebula included. The executable was tested on Windows XP.
Watertool (ca 13 KB)
nWater package 0.5 for Nebula 1
A dynamic water server providing statistical water, choppy water and gerstner waves at the same time on multiple nodes in nebula's hierarchy. This release does not use any extra libraries and features simple LOD algorithms. Read the included readme.txt and install.txt for startup.
nWater Package (ca 32 KB)
nWater package 0.4 for Nebula 1
A dynamic water server providing statistical water, choppy water and gerstner waves at the same time on multiple nodes in nebula's hierarchy. Read the included readme.txt and install.txt for startup.
nWater Package (ca 121 KB)
Please REMEMBER this tool needs Fftw lib and STLport
Bounding Box 2D
This is a piece of code I developped for a quadtreelike scene storage manager. If you can find any use for it you can download and use it freely. Bounding Box 2D (ca 3 KB).
Named Hierarchy Browser 0.7 for Nebula 1
A named hierarchy browser based in the Bwidget tcl package. It will adapt to a changing
hierarchy by simple reexpanding the tree. You can also replace and place new images for
the class of a node in the tree. It's quite fun using it with the existing tekdemos, where you
no longer have to use the shell to walk the tree. Just click and look. And from version 0.7 on you can also
display and change the properties of nodes.
Grab your copy here: Named Hierarchy Browser v0.7 (ca 11 KB)
Please REMEMBER this tool need bwidget, a free tcl toolkit from
Quake 2 model interpolator class for Nebula 1
I compiled a windows executable demo which is quite large (ca 4.5 MB).
You can also download the source only version, which has minor updates (455 KB)
Or the old source only version (450 KB)
The interpolator is quite finished. It loads any mndl (Quake 2 format) file you give to
him. Just create a shader and you will also have model skined! In the demo you can also
let the model walk and jump. The animations are read from the mdl file and stored in a
("modelname").ani file. It's plain text readable so you can have a look at which animations
your model has stored. It's assumed that the first animation is the idle animation (as
it normaly is with quake 2 models). The updated source does not need any stl classes anymore and checks the md2 4cc flag.
3D Studio 3.x to Nebula filexporter (ca 500 KB)
The exporter is not quite finished. You can create .n3d files storing the
geometry of the objects included texture coordinates and normals. The scripts
to load the files into nebula are not ready so far, and the texture exportation
is the next todo.
Just place the file into your plugins directory, open max with a scene and choose export.
Something missing? Mail to
WoW Importer for Max
|The World of Warcraft tool for 3D Studio has been updated. It now converts model files from WoW Client version 2.x (upto 2.7) and displays correct animations for multi mesh models. The script can be found here....|
|If you ever wanted some more details on the nebula2 nGUI System you can find it in the nGUI System article.|
Mangalore entity ID's
|If you need information about the mangalore entity ID usage have a look here..|
|Added a new section about the mangalore game framework from radonlabs. The section contains some articles about my experience with mangalore. Read more here:|
|Finally some free models for the Radonlabs SDK. You can download them here. ||